Founding product designer · New York

I turn early-stage
ambiguity into
products people get.

From social experiences used on college campuses to AI tools that help teams decide what to build next, I design the system, not just the screen.

DoorList · Product design · Consumer social

Turning event attendance into a social network.

Events gave students a reason to join DoorList, but many treated the product transactionally: open an invitation, RSVP, disappear. Friends Activity explored how the network itself could become a reason to return.

My role
Product definition, interaction design, UI and experimentation
Core question
Should users have to build a network before they can experience its value?
View DoorList case study
DoorList Friends Activity feed and suggested social connections
Exploring activity types, discovery, onboarding and the empty-network experience.

The pivotal decision

Gate the feed, or let the feed prove its own value?

A minimum-friend gate sounded like a clean growth mechanic. It also created a chicken-and-egg problem: users with the weakest networks had to invest before they could see why a network mattered.

“Show people the value of the network before asking them to build it.”
DoorList comparison of ungated Friends Activity and a three-friend gated experience
We compared an open Friends Activity experience with gated variants and different messages.

What changed

The open experience produced more friend additions than the gated variants.

The test window was limited, but the directional signal was strong enough to challenge the original assumption and move forward without the gate. Friends-of-friends activity could create curiosity without turning access into a demand.

Pilot · Founding designer · B2B AI

Making noisy product signals feel actionable.

Pilot watches analytics, customer sentiment, shipped code and competitors to surface product opportunities. The design challenge is not displaying more information. It is helping a team understand what deserves attention and why.

My role
Founding product design across product strategy, UX, UI and design systems
Design problem
Build trust in an AI product by keeping its evidence legible and decisions reversible
View Pilot case study

Designing for trust

01

Compress, don’t conceal

Lead with the takeaway while preserving the evidence behind it.

02

Make hierarchy do the explaining

Separate urgent signals, recurring themes and ambient context.

03

Keep people in control

AI proposes; product teams decide what deserves action.

About

A designer who likes being early.

I’m a product designer drawn to the stage where the product, the team and even the problem are still taking shape. I work closely with founders and engineers to frame the right question, test the risky assumption and build the system that lets a product grow.

I earned a scholarship to study Interaction and UX/UI Design at Academy of Art University, where I competed as a dual-sport collegiate athlete in tennis and soccer. My design work received third place in the university’s Spring Show exhibition. Originally from Stockholm, Sweden, I am now based in New York and am most energized by work that brings strategy and craft together.

Product strategyUX & UIDesign systemsExperimentation0→1 products

The work I care about lives between behavior and business: finding the product decision that makes an experience more valuable, then making it feel inevitable.

Have an ambitious product?

Let’s connect.